Factsheet
Developer:
Giant Fox Studios
Based in New York, NY
Founding date:
September 6, 2011
Website:
giantfoxstudios.com
Press / Business contact:
contact@giantfoxstudios.com
Social:
Facebook
Instagram
Twitter
YouTube
Twitch
Steam
iOS App Store
Google Play
Releases:
Gamester
Toadled
Robobunnies In Space
Address:
Brooklyn, NY 11237
Phone:
+1 (845) 445 7430
Description
An NYC-based indie game studio with impressive talent from all over the world. They've worked on over 200 released products since 2011 including self-published Steam games, website redesigns for clients, mobile games that have reached the Top 10 on the App Store, UX research for apps, and much more.
History
HistoryIn 2011, Jaime Fraina was working at Bored.com managing external development teams in order to release one Flash game every week. Most of the developers did not understand the audience well, so Jaime decided to start his own development team to create the games that Bored.com could publish. That's when he founded Giant Fox Studios and created their first escape the room game. Eventually, Flash game development led to mobile game development. Giant Fox Studios continued to work with Bored.com to release dozens of mobile games, some of which received millions of downloads. Since then, Giant Fox Studios has taken on a variety of client work, developing games, apps, and websites for a diverse range of clients. Recently, they have started to self-publish Steam games and have many new games in the pipeline for the future. Make sure to follow them on Facebook, Steam, and Instagram to stay up to date on the latest news!
Projects
Videos
Toadled Trailer - 2016 YouTube
Gamester Trailer - 2016 YouTube
Unwavering Trailer - 2017 YouTube
Demo Reel - 2014 YouTube
Test! line 444
Images
There are far more images available for Giant Fox Studios, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Nominated by PlaycraftingNYC for IndiePrize" - Gamester, Casual Connect, July 2016
- "Winner for Entry in Game[Life] Exhibit" - Regrowth, Game[Life] Exhibit, June 2010
Selected Articles
- "It's the most realistic game I've ever played."
- PewDiePie, YouTube Let's Play Review of Swing Soccer - "incredibly polished, very thematic and quite moving."
- IndieHangover, 5 Fantastic Games from GGJ17 - "I’d say the game was a success though. It made me sad and it made me want to go and spend some time with my beloved old mum."
- Adam Smith, Rock Paper Shotgun Review of Is It Time? - "Robo Binnies in Space! is a fun and sometimes challenging game. It currently has a bunch of content and it isn’t even in Early Access yet. That’s pretty impressive if you ask me."
- July Vachev, Indie Focused Game News Article
Additional Links
Interview with TechRaptor
Chatting with Sam from TechRaptor at PlaycraftingNYC techraptor.net.
Team & Repeating Collaborator
Jaime Fraina
Founder, Product Manager, Game Designer, Unity Developer
Meg Drennan
Graphic Designer, Project Manager, QA Tester
Bryant Lamare
Illustrator, Animator
Jason Lovett
Unity Programmer, Designer, Animator
Chris McCarthy
Unity Developer
Saadat Shah
Unity Developer
Damien Calsi
Sound Designer
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks







